![]() PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container.Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout.PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed those that spawn in after the initial player will be stuck.Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired.Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend.PU – UI – Vehicle / Marker – Ships are missing their name and hangar number marker when spawned.Stanton – Multiship – When Quantum Travelling the player can be left stranded in space and their ship will disappear.PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to.Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (44% repo).Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed.Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission (4% repo).Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points (66% Repo).We are requesting players not give feedback for these new features listed below.Īrena Commander FPS modes have been disabled for this build due to an issue with invulnerable players The features listed here may be in the build in a partial state and are not ready for testing and may be subject to removal. Procedural FPS Recoil / FPS Weapon Balanceįeatures Not Yet Ready for Feedback/Testing.Jumptown 2.1 will be running all weekend starting at 7pm CST and will include a 4th new location as well as a Rastar redrop of the original 3. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. I can post screenshots of what I'm seeing later, if someone wants to try to mark it - but I ran out of time.Alpha Patch 3.22.0 has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.22.0-PTU.8962480. I did a bunch of runs there when it showed up as a jump-able location, but since they took it back away I'm lost :/ĭirections/videos are much appreciated, thank you guys. If anyone has a reliable way to get to Jumptown, I'd love an assist. But it was posted Jan 2022 so I figured it would be up to date. IDK if Yela has been updated, or my graphic settings are funky, or just the lighting hitting the moon differently makes it harder to see than in the video. The best video i found was a 1 minute video that says to go to orbital marker 5 and position between mining area 157 and one of the other locations and look for three mountain ranges but I cannot find the mountain ranges. I've spent hours flying around it looking for Jumptown. I'm trying to find Jumptown on Yela but the videos I'm watching to find it I swear don't look like the same Yela I'm looking at.
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